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  • NewGenTV
    NewGenTV closed this thread because:
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    08:03, January 15, 2018

    Hello Outlast Wikia users, Araogo here.

    So today, December 7th, we have finally got status update from Red Barrels. So lets start with DLC news.

    There isn't going to be any because as Red Barrels said: "While the first Outlast was made with the idea of a DLC in mind, that was not the case for Outlast 2. We’ve considered many options, but none of them felt appropriate for a DLC. Outlast 2 was created to make you feel like a rat in a maze, without any knowledge of what’s outside the maze." And with that we get to the next point and that is Outlast 3.

    "We will, at some point, make an Outlast 3 and answers will be given. You can also check out The Murkoff Account’s epilogue. It takes places right after the events of the second game and offers some insight into the events in the game."

    And for next we have an "a distinct experience set in the Outlast universe that is not going to be a sequel to Outlast or Outlast 2." It's 50/50 that it is going to be a VR Outlast game.

    And finally the Outlast franchise will be released on the Nintendo Switch during the first quarter of 2018.

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    • I don't get what Red Barrels isn't getting. Am I the only one who thinks there's an entire potential story through Lynn's perspective?

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    • Prob. At least, I don't see it.

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    • Well there is a story, but would it be fun to play? It does only involve captivity with few moments of running away to either switch hands or die. Honestly given the premise of the universe I maintain there's enough potential to create whole new stories and to keep changing things here and there, though I'm concerned they might be going the Assassin's Creed route with it—you know, wanting to interconnect every piece in a deep and complex lore so much that in the end it's less about gameplay and more about “the story”—I did find Outlast II rather disappointing for that reason.

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    • @NewGen So seeing Lynn's perspective as two cults fight over her and she deals with a phantom pregnancy wouldn't be enough for a 2 and a half hour DLC? 

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    • Eh, it kinda mirrors Blake's too much. Wouldn't mind seeing it in some other way.

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    • Whistleblower had the exact same premise as the original's, they even reused a couple of levels, but that still worked perfectly. 

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    • @FrenchTouch, you're completely right. I was hoping Outlast was gonna be an anthology series when I learned 2 was gonna be mostly irrelevant to the original. Let's hope they drop the whole "Murkoff is behind everything" gimmick in the future.

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    • If Lynn hadn't been set up as this damsel in distress, then there would've been potential to make some sort of big chase DLC where you don't really get much of a second to breathe but the game makes it clear that she's really just stuck most of the time, so that specifically wouldn't be fun I assume.

      As for their Murkoff angle, I don't care all that much even though it's already starting to get exhausted so I would definitely enjoy that, but the important thing is that gameplay becomes the real focus there; when Capcom did that for RE7, although they kept the whole Umbrella thing, they managed to cover every part of the survival horror spectrum—from just running away for your life at any first thing that comes across you to emptying buckets of ammo at monstrous insanities—with absolute brilliance. I would expect from an indie studio that splinters off of Ubisoft to not follow its footsteps to closely, but we'll see how that turns out.

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    • Outlast 2 was garbage, all you do in that game is run, run and run, hiding is not an option like at all, the story was confusing and it wasn't scary. If Outlast 3 is going to be the same thing again, I will give up on this franchise once and for all. We want something new, not a copy-paste of the first game because every main antagonist in Outlast 2 is acting pretty much the same like the ones in the original.

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    • The antagonists, although similar to other characters in Outlast, do have quite some unicity to them—in fact I'm pretty sure it was supposed to be similar to the first game in some way, but yeah that wouldn't be any excuse for the disappointment that the game has been. Shit happens.

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    • @Firewoeks Except the whole point of Whistleblower was to showcase the preceding events behind Mount Massive incident through gameplay, whilst Lynn's story occurs in parallel with Blake's. Temple Gate's background story has been told through other mediums via comic books and documents. There's no reason to point to similarities, both Outlast 2 and the original share the exact same traits, let alone the DLC which was simply suppose to serve as an extension if the series ever went anywhere.

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    • @NewGen Let's just agree to disagree. 

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    • Anyways, what do you guys figure the setting of the probably-VR thing will be? Something we've never seen before or something familiar?

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    • FrenchTouch wrote:
      If Lynn hadn't been set up as this damsel in distress, then there would've been potential to make some sort of big chase DLC where you don't really get much of a second to breathe but the game makes it clear that she's really just stuck most of the time, so that specifically wouldn't be fun I assume.

      As for their Murkoff angle, I don't care all that much even though it's already starting to get exhausted so I would definitely enjoy that, but the important thing is that gameplay becomes the real focus there; when Capcom did that for RE7, although they kept the whole Umbrella thing, they managed to cover every part of the survival horror spectrum—from just running away for your life at any first thing that comes across you to emptying buckets of ammo at monstrous insanities—with absolute brilliance. I would expect from an indie studio that splinters off of Ubisoft to not follow its footsteps to closely, but we'll see how that turns out.

      What do you think of a Dead Space game with the similar set up of Outlast?

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    • Well Dead Space is more about some shooty-shooty gun-gun type of dealio, and is only ever rarely effective, mostly reliant on jumpscares and the physical deformity of your enemies, which got exhausted real fast—Outlast's universe doesn't really leave any room to imagine anymore physical deformity than Loutermilch or the Scalled, and it doesn't seem to be fit for shooter action, or at least, since it was brought up earlier, Lynn's story doesn't seem like the appropriate ground for that. Now one could have the constant stress of Dead Space's atmosphere and instead take your weapons away, except again, you spend most of the game just imprisoned, and you only ever get to run—well not even that, just slightly jog and walk for two segments that you share with Blake and as I've said lead to more imprisonment and then death. Also can't run much when you're preggers, there's that detail too. That being said, a Dead Space atmosphere, in a restricted but open gamezone, with more hiding mechanics, in a new story of the Outlast universe, it could most definitely work, but then again I don't think it fits Red Barrels' definition of horror, but it would be a nice break from the usual shit to be more about the sneak and less about the running away.

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    • @FrenchTouch Well remember Alien Isolation it had the similar mechanics of Outlast while different but still kept the spirit of a survival horror game.

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    • Alien: Isolation also had a more threatening and important antagonist, and didn't fully preserve its horror after it became efficiently possible to push back any enemy—there can also be a frustrating amount of dying and restarting with the precarious save points and Xenomorph attacks, yet there was still more of an incentive to hide than in Outlast II, or even the first one in fact (except for the Manera part in Whistleblower which was really spot-on.)

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