• NewGenTV
    NewGenTV closed this thread because:
    The following thread has been archived.
    15:00, May 19, 2017

    Hey, guys. I just had a question about the HUD used in the original Outlast. Ever since the game came out, I found it's camcorder HUD very similar to the one used in Slender: The Arrival. However, recently, I watched the debut trailer for Outlast and noticed that it didn't have the same HUD it had back in the development stages. Before it got its iconic recording dot/REC icons, it used a "STBY" icon. Which leads me to believe that Red Barrels could've ripped off the REC, battery life icon, and timer that Blue Isle Studios made for their game, Slender: The Arrival. Here's some evidence to back up my claim:


    Regardless, I know the HUD changed in Outlast 2 and I'm not blaming Red Barrels for copyright infringement. I'm just trying to convince you guys that the idea for Outlast's iconic camcorder HUD could've been inspired by Slender: The Arrival. Thank you for taking the time to read this theory and I'd appreciate some input on what you guys think of this.



    Indie video game developer

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    • Hey, the icons all look sensibly different from Outlast to Slender: The Arrival, so I think it's just a coincidence, all cameras show battery life and a recording notice, and they pretty much all have optical and digital zooms too.

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    • I believe any real world camcorder HUD could have served as inspiration, not necessarily Slender: The Arrival.

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    • IRL Camcorders have such HUD I believe too, yeah :)

      PS. Both games (Outlast and Slender) are amazing.

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    • All true statements. I just wanted your guys' input on it. Thanks!

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      This was the first Outlast trailer, released in late 2012. This would mean that the basis of the Outlast camcorder HUD was likely decided in early-mid 2012, far before Slender: The Arrival's demo was ever released and during its development. It's a complete coincidence. 

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