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The Variants

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Outlast by ravvenn-d6mvkqq

Variants
Outlast-1
Debut

First appearance:

Administration Block

Last appearance:

Underground Lab

Biographical information

Cause of Death:

Killed by Security Forces, Chris Walker, Richard Trager, The Walrider

Status:

Alive/Deceased

Age:

From 20 to 30

Allies:

Martin Archimbaud
Sometimes Miles Upshur

Enemies:

Security Forces
Stephenson
Chris Walker
Richard Trager
The Walrider
Billy Hope

Physical information

Gender:

Males

Height:

6'1" - 6'2" (186 cm - 188 cm)

Equipment:

Baseball Bats
Batons
Knives
Machetes
Butcher knife
Shears
Cleaver

Hair:

None, Black, Grey

Eyes:

Brown, Blue

Chronological information

Notable facts:

Antagonists (some Variants) of Outlast.

Voice actor(s):

Alain Goulem
Brett Schaenfield
Carlo Mestroni
Harry Standjofski
Kyle Gatehouse
Neil Napier

[Source]

The Variants are some of the main antagonists of the game. They are inmates and patients that roam the halls of the asylum.



BackgroundEdit

Most of the Variants have pale skin and mutilations, likely having to do with the experiments they were once exposed to. They differ in ways that some are thin and weak, while others are massive and brutally strong, such as Chris Walker, who is a commonly seen Variant. Their clothing ranges from standard psychiatric attire to ripped and torn shorts. The Twins, however, are naked. There are some Variants that are quite sane, an example being the Variant in the Sewer who questions whether Wernicke is deceased, and the Pyromaniac Variant in the Cafeteria in the Male Ward who explains that he would rather die than stay in the asylum, and points Miles towards the exit. There are also other Variants who are not permanently hostile and attack only if the player moves into close proximity, others who assist, or hinder the player with cryptic hints or stories, and Variants who ignore the player completely.

CharacteristicsEdit

For the most part, the humanity of some of the Variants seems to have left them at some stage during their torture, instead turning into sadistic, cruel and ruthless pursuers. Others tend to become terrified (e.g. hiding under beds; One that crawls away after attacking you when he jumps from the wheelchair he is sitting on near the beginning), others seem masochistic (e.g. one banging his head into a wall in different places), and a few keep their level of sanity and are slightly helpful. Some Variants seem to be followers of Father Martin.

Among their abilities is their physical strength and stamina; being able to smash doors, pull out organs, destroy reinforced glass and chase after victims. Even though most of them are insane, they still retain some intelligence, proven when they track down Miles' hiding spots, listen for sound and even set up ambushes, such Variants include Richard Trager and The Twins, who are also capable of opening and closing doors.

TriviaEdit

  • Although most variants are somewhat mutated or altered, there are some that have no physical changes at all, such as the The Twins.
  • Many Variants are barely conscious, while some, on the other hand, have some knowledge of what's happening. Many Variants that are conscious of their actions, however, make the choice to cause harm to Miles and others.
  • Some Variants around the asylum seem to fear Chris Walker. This is hinted at the beginning of the game when Miles approaches the security room a Variant can be heard mumbling about how Walker is just going to find and kill them all.
  • In the Prison Block, a Variant can be seen engaging in Necrophilia.
  • In the Underground Lab, a Variant can be seen standing in a bloody hallway staring at Billy's pod.

List of special VariantsEdit

Character listEdit

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