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Locating Sound Files[]

Is it possible to find out if these files are triggered by something or unused? They exist as Voice Over and Subtitles.

Ought to trigger in the Prison Block, played through several times but couldn't find anything.

ID:  796324267
VO_02_SE350_0349_PAT_POP_300349=We didn't choose this. Why should we have to pay for it? Why do we have to die? Walker will kill us all just for being sick. We're still people. We didn't choose this.

ID: 404649037
VO_02_SE380_0360_PAT_MIM2_300360=He was an army cop. Major Chris Walker. Policing trained killers when they bent their skills to the wrong targets. The Middle East. Dusty places I couldn't name, a hornets' nest we stirred up for no reason.

ID: 889975179
VO_02_SE110_0221_PAT_PAB_300221=Walker! I waited, I... You're not him.

ID: 79538983
VO_02_SE110_0223_PAT_PAB_300223=This was his room. What are you doing here? He'll be mad when he gets back. And then... Vishanka (talk) 23:54, January 9, 2020 (UTC)

Outlast games are usually littered with unused files, you can find tons of audio clips that never make it into the final version of the game. This might just be cut content that was left behind. NewGenTV (talk) 15:06, January 10, 2020 (UTC)

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