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Dialogues

All the guards Miles encounters in the original game are dead, discounting Stephenson and the Tact team that tries to kill him. This is clearly not the case in Whistleblower. The player is allowed to interact a great deal more with these characters, both before and after the mass breakout. There's the guard who argues with the orderly/intern about the short wave radio, the one who strangles the inmate and hides in his cell, the one in the corner near the gas chamber valve, and two dudes hiding in the cellblock where Waylon first encounters Charlie Walker. Let's not forget the Murk Tactical members you see trying to storm the asylum at the end.

Seeing as how RB has scripted all this new material for the guards, should they get their own dialogues page like the rest? --Doomstalker (talk) 01:41, May 9, 2014 (UTC)

Yes, you're right, they should have their own dialogue page. But we need to sort out some stuff first. When we're done, we'll make the Dialogue page for them. NewGenTV (talk) 11:29, May 9, 2014 (UTC)

Sorry I'm late to the party, but uh, I've made a dialogue page for them if you want to check it out. AnonymousOutlast (talk) 16:39, July 17, 2017 (UTC)

Weaponry

What sort of weaponry did they have? They were noted to be lightly armed, but were they (at least occasionally) equipped with weaponry such as tasers, pepper spray and tear gas? AnonymousOutlast (talk) 04:46, September 29, 2017 (UTC)

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