Early Life and Work
After studying in art, media and technology, David went to the NAD Center. In 1999, he was hired by Ubisoft as a Level Designer. He quickly became a level design director and worked among others on Prince of Persia: The Sands of Time, Assassin's Creed and Splinter Cell: Conviction. Then, after working 10 years at Ubisoft, David moved to EA and joined Hugo Dallaire and Philippe Morin. Together, they left their jobs and created the new video game company called Red Barrels.